As a Material Artist at Reply Game Studios, during the development of Soulstice I had the opportunity to work on Materials for all the Environments and Characters.
These materials in particular are different types of Mud used in Sewers and some other wet Zones. The goal of Soulstice overall texture structure is not to be totally realistic, but to have a specific style and look.
Everything is made entirely with Substance Designer!
It was an honor and a pleasure to work on this amazing project together with an incredible team!
- FULL TEAM BELOW -
Lead Artist:
https://www.artstation.com/chricchio
Character Artists:
https://www.artstation.com/andrea-filippi
https://www.artstation.com/wolfy95
https://www.artstation.com/vvi
Environment Artists:
https://www.artstation.com/smiro
https://www.artstation.com/juengisk
https://www.artstation.com/vaz
https://www.artstation.com/filmont
https://www.artstation.com/camykazee
Lighting Artist:
https://www.artstation.com/davidegrimani
https://www.artstation.com/sf_prod1
Material Artists:
https://www.artstation.com/alemacambira
https://www.artstation.com/francescorosati
Vfx Artists:
https://www.artstation.com/alessandrocostantino
https://www.artstation.com/ciospa
https://www.artstation.com/andreabigatti3
https://www.artstation.com/antoniocappiello
Concept Artists:
https://www.artstation.com/alessandro-paviolo
https://www.artstation.com/sf_prod1
https://www.artstation.com/alessandrobragalini
https://www.artstation.com/umberto_mognetti
Animators:
https://www.artstation.com/andrea_priore
https://www.artstation.com/umberto_mognetti
https://www.artstation.com/margheritastawski
https://www.artstation.com/frabasso
https://www.artstation.com/emaleo
Riggers:
https://www.artstation.com/claudiafugazzotto7
UI Artist:
https://www.artstation.com/francesca_gaia_serafini
Technical Artists:
https://www.artstation.com/phose
https://www.artstation.com/francesco_la_bianca