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Halo : Spartan Project - Fan Art

Halo : Spartan Project - FAN ART

Hello everyone!
Me and my friend Riccardo Di Palma ( https://www.artstation.com/palmiur ) wanted to share with you this project we have been working on in the recent months.
We are HUGE fans of the Halo saga, created by Bungie (and now carried on by 343 Industries) and we wanted to recreate a Spartan based on the classic armors you see in video games or TV series. It was really challenging to get this job done because we wanted to give it a hyper-realistic feel without it looking too much like a video game.
Riccardo modeled the entire armor while I took care of the textures, lighting, rendering and final compositing.

After a careful reference research to understand what were the colors and materials to use, I created the textures i needed in Substance Designer and applied everything in Substance Painter, with lots of hand paint on the armor parts. After that I did the lighting process and rendered everything with Redshift with a post Comp in Photoshop.

A BIG thanks to Bungie for creating this beautiful universe!

We Hope you like it!

"Cover Render"

"Cover Render"

All 3 Different Angles

All 3 Different Angles

Full Spartan back

Full Spartan back

Full Spartan front

Full Spartan front

Some Renders with more Details look

Some Renders with more Details look

Video showing Passes from Clay model (done by Riccardo Di Palma) to Normals Pass, Detailed with Displacement, Roughness, Metal Pass, untill the Lighted one and the final Composited one.

Angles

Angles

Helmet Details

Helmet Details

Turnaround Video

Turnaround Front

Turnaround Front

Turnaround Back

Turnaround Back

Just some Details in 2k

Just some Details in 2k

All Maps Used and Generated in S. Painter

All Maps Used and Generated in S. Painter

Materials created in Substance Designer then used in Painter as Base Materials

Materials created in Substance Designer then used in Painter as Base Materials

Base Lighting setup with a little post with Redshift Post Effects to create Flare, Bloom and Streak effects. Then Photoshop to Enhance Details and Lighting

Base Lighting setup with a little post with Redshift Post Effects to create Flare, Bloom and Streak effects. Then Photoshop to Enhance Details and Lighting

Reference Gathered to Decide all the various Surfaces

Reference Gathered to Decide all the various Surfaces