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Cave Terrain

A Cave Terrain created with Substance Designer, Photoshop and Substance Alchemist with a mix of pictures i took.
After creating the shapes from my pictures with Substance Designer i created the base maps in Photoshop, and blended everything with Substance Alchemist.
I Like to create Procedural Materials mixed with Photogrammetry to have more realistic details.

Detail Version of the rocks with a Close Up

Detail Version of the rocks with a Close Up

Displacement / Roughness - Details

Displacement / Roughness - Details

General application on a Plane with different tiles

General application on a Plane with different tiles

Displacement / Roughness

Displacement / Roughness

2D Maps used created and developed in Substance Designer and Photoshop.

2D Maps used created and developed in Substance Designer and Photoshop.