THE DIVISION 2 STREETS - FAN ART
Software : Substance Designer / Substance Alchemist / Quixel Photoshop
Render : Marmoset Toolbag / UE
I wanted to create some materials ispired by a great game as a big fan!
First i gathered some References, just to be as faithful as possible.
I Created the base "Streets/Snow" using Substance Designer, added some details and microdetails in Alchemist to make it look more realistic. I Refined with Quixel Mixer's Atlas/Decals to add some variety to the scene. They have a lot of options to play with. I after used photoshop to modify some parameters about the maps and create some displacements for the scene and some other decals for the street signs.
After this process i finished everything in Alchemist and extracted the maps. It took 2 days but it was really fun to create 20 procedural streets for every situation inspired by The Division.
I didn't take part in the project, the Game is from Ubisoft - All rights reserved to Ubisoft. It's just a Fan Made
Comments / Feedback always welcome 😊