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The Division Streets (Fan Made)

THE DIVISION 2 STREETS - FAN ART

Software : Substance Designer / Substance Alchemist / Quixel Photoshop
Render : Marmoset Toolbag / UE

I wanted to create some materials ispired by a great game as a big fan!

First i gathered some References, just to be as faithful as possible.
I Created the base "Streets/Snow" using Substance Designer, added some details and microdetails in Alchemist to make it look more realistic. I Refined with Quixel Mixer's Atlas/Decals to add some variety to the scene. They have a lot of options to play with. I after used photoshop to modify some parameters about the maps and create some displacements for the scene and some other decals for the street signs.
After this process i finished everything in Alchemist and extracted the maps. It took 2 days but it was really fun to create 20 procedural streets for every situation inspired by The Division.

I didn't take part in the project, the Game is from Ubisoft - All rights reserved to Ubisoft. It's just a Fan Made

Comments / Feedback always welcome 😊

Some of the possible configurations of the Material / Maps (Fan made, All rights reserved to Ubisoft)

Some of the possible configurations of the Material / Maps (Fan made, All rights reserved to Ubisoft)

Some of the possible configurations of the Material / Maps (Fan made, All rights reserved to Ubisoft)

Some of the possible configurations of the Material / Maps (Fan made, All rights reserved to Ubisoft)

First of all, i decided to gather some references, to be as faithful as possible to The Division Game.

First of all, i decided to gather some references, to be as faithful as possible to The Division Game.

The Division Ispired, (Fan made, All rights reserved to Ubisoft)

The Division Ispired, (Fan made, All rights reserved to Ubisoft)

Street with some 
Bicycle lanes (you can create different configuration of those lanes)

Street with some
Bicycle lanes (you can create different configuration of those lanes)

Details of the Street's Asphalt

Details of the Street's Asphalt

Street Details with more Decals and microdetails

Street Details with more Decals and microdetails

Another Street Detail with some other signs and different decals with macro/microdetails. I created the signs using Photoshop or using some Quixel Decals

Another Street Detail with some other signs and different decals with macro/microdetails. I created the signs using Photoshop or using some Quixel Decals

Snow detail with Footprints and some Blood, inspired from a mission of The Division. Footprint created with Quixel and Photoshop for the displacement

Snow detail with Footprints and some Blood, inspired from a mission of The Division. Footprint created with Quixel and Photoshop for the displacement

Different types of Snow / Decals with 10+ configurations

Different types of Snow / Decals with 10+ configurations

Base Procedural Street Configuration

Base Procedural Street Configuration

Another type of a more ruined street with Blood

Another type of a more ruined street with Blood

Street with Fresh Snow

Street with Fresh Snow

Another street with some Bus parking, you can create different configurations

Another street with some Bus parking, you can create different configurations

Another Street with some Night Lighting always inspired from the nightime in The Division

Another Street with some Night Lighting always inspired from the nightime in The Division

Different type of Asphalt

Different type of Asphalt